top of page

The people of the Vullistral Blanket Bog are the most kind and hospitable of Immacus. Perhaps it's the surprise that an outsider can survive the many dangers of the bog like the dragons, crocodiles, and corrupted creatures cloaked in the murky waters; nevertheless, the bog people will always give you a bed to sleep in, a warm meal, and a couple of drinks to steel your nerves as you adventure through the blankets of fog. 

-Zaxxious, Grand Adventurer

Minjanta is the largest mesa populated by the Matrimoore and serves as its capital. Minjanta Mesa is the prime destination for adventurers looking to hone their abilities in hand-to-hand combat and beast mastery. Though the region is arid, the Matrimoore have been able to cultivate greenery and vegetation, making it an oasis in an otherwise inhospitable  environment. Green seems to be the color of choice as of late as Xizek sludge has made its way into the city. 

- Vandertrekk's Guide to Immacus Locales

Hive Xendrula is home to the Queen of the Xizeks and her protege Xenic. Xendrula was birthed after the Great War in the old Kravix territory of the Charred Mountains. Despite the expansive nature of the Xizeks, not much is known of the hives. Adventurers don't often come back from a journey there. What we do know, is that the sludge is unending, and the Xigraw rule the skies. The air is miasmic and thick, not suitable for breathing without a proper purification spell. I do not know what has happened to those once great Kravix mines where the hive now stands. 

-Immacus Historian

The Untamed Elunta Wilds are just that...untamed. Unlike the Esolta Woods that revels in its magical beauty in a disciplined manner best suited for amateur adventurers, the Elunta woods is guarded, brooding, and unwelcoming to strangers. Its magic is laced with trickery and manipulation with madness seeming to be its end goal. Only the Mulavon have seemed to gain its favor, and my advice to anyone willing to risk the woods...make a friend with a Mulavon real fast.

-Zaxxious, Grand Adventurer

To the outsider, Shroudstrand Basin may look like a sprawling, but unassuming village. Nestled just outside the Elunta Wilds, the village is imbued with the untamed magic of the woods. Every stone and wooden plank that makes up the village has its own hidden powers. The Mulavon channel this power through the runic stones and monuments scattered about the village, granting its strength to the Mulavon and the Mulavon alone.

-Zaxxious, Grand Adventurer 

Chubontra is a bustling city full of clerics, shaman, and other spiritual practitioners. It is here that they come to become enlightened on the boundaries of the physical and metaphysical world. If the city proper is the education center, the festival grounds are the center of play. At night, the spectral buildings appear from the once empty grounds and Ethereal celebrations begin, filling the eerily quiet air with music, light, and the smells of fine Ethereal cuisine. 

- Vandertrekk's Guide to Immacus Locales

Baphodine was once the proud capital of the Trilisian people. The massive buildings and their towering spires, marked the Trilisian's powers in magical construction that rivaled the Te'Kesh. The Trilisian's obsession with otherworldly magic was the downfall of Baphodine. Embracing the Astracites, the Trilisians granted them power and provided them host bodies. Once the Astracites grew in numbers the Trilisians could no longer control, the Astracites took Baphodine and its secrets for their own. 

-Immacus Historian

The Rotsguard capital of Din got its name from the constant sound of clanking cauldrons and reanimated skeleton bones rattling in the streets. The city is filled to the brim with ambitious necromancers and conniving rogues, all plotting for prestige with the Rotsguard royalty. Once the Trilisians were consumed by the Astracites, the Rotsguard found an opportunity in aligning themselves with the Astracites for access to the wealth of once elusive Trilisian knowledge. 

-Immacus Historian

The sky above Vallavender snapped and let out a boom. The iron cocoon that carried the Astracites crashed into the city kicking up a plume of dust, fire, and rubble that could be seen from all over Immacus. In that moment, Vallavender was gone, leaving in its place an ominous hole that would become the source of our troubles and sorrow - Despair Crater.

-Immacus Historian

The Lyonaster Grasslands were once major source of power and wealth for the Crystalynns. With the help of the Te'Kesh, the Crystalynns were able to stabilize this power and harness it for defense, trade, and its healing properties. The Te'Kesh in returned gained new power and access to the world outside the harsh deserts they call home. However, once the Great Interloper War began, the Te'Kesh saw no need to continue their relationship with the Crystalynns, leaving the Lyonaster Grasslands to the mercy of the unstable monuments of Lyonaster. 

-Immacus Historian

What a beautiful mess Lyceum's Landing is. The economic crown jewel of the Cystalynn Kingdom, and a hotbed of mercantilism, academic endeavors, and free-spirits. The Sopho cherish peace and have devoted all their resources into cultivating it and their massive capital. They rely on the Crystalynns for military support entirely, which has made Lyceum's Landing a prime target for hostile takeover. Despite every attempt to loot and pillage, the city and its people, the Sopho people remain resilient and unmoved by the attempts. The Sopho represent the best parts of human society no matter how messy humanity can be. 

-Vandertrekk's Guide to Immacus Locales

Between the dark clouds, darker hoards of Flay Beasts and Xigraw blotted out the light. Carried in by sludge, an unholy ocean of Astracites, Xizeks, and their followers flooded the plains. Ordalan - the capital of the world, the symbol of unification and peace was under assault. But this assault ultimately failed. Bravery, honor, and freedom won that day.

There was not one factor that led to the failure of the invasion. The band of heroes gathered by Yorri, the hubris of the Astracites, and the ambition of Xenic all sealed the fate of this atrocity. Despite the vile efforts or opportunists, Ordalan still stands - wounded, but standing nonetheless.

 

-Great Interloper War Historian

Hidden amongst the rolling desert hills, the absolute beauty and power of the arcane is on full display at the Arcana Oasis. Quench your thirst in the magically refreshing pools of arcane-infused water. Don't drink greedily, lest you catch the curse of Arcane Veins. No one wants to wander the world as a mindless arcane elemental. Indulge your curiosity of various magics and their practitioners from all over Immacus gathered under one city dedicated to the wonders of the metaphysical. Everywhere else just feels mundane. 

-Vandertrekk's Guide to Immacus Locales

The Donkoree people are the hardest working people I know. Never mind that the labor is forced. They have managed to turn Goldbloom valley, which was once a desert wasteland into a verdant paradise. Perhaps this is why the Te'Kesh have kept them so close. None of their arcane magic was able to turn this land, only love and care for life did this. Now if only the Crystalynns would stand up for them and give them the same love and care that has allowed Goldbloom Valley to thrive.

-Zaxxious, Grand Adventurer

Not much is known about Hagissa-Tepi because its secrets are more secretive than the Te'Kesh. Their isolationism has allowed the Te'Kesh and the capital city to remain a mystery in many ways.  From outside the city proper it is clear they are siphoning arcane magic from the air and earth with the circular monoliths looming above. Only when the sun is at its highest point does the sky resemble a color not consumed with arcane. Hagissa-Tepi will be better known at a time of the Te'Kesh's choosing.

-Immacus Historian

Hop on a zeppelin and enjoy the flight over Crimsonquill Ridge to Drakebreath Fumaroles. Bring a mask with good filtration (preferably one from the water trolls) and get ready for a vacation made for the amateur industrialist. Home to tinkerers, grand blacksmiths, and engineers, the fumaroles is the ideal place to visit for all things artisanal metal. the people of Drakebreath Fumeroles know how to put their hammer to the anvil when it comes to hard work, but they also know how to unwind. After taking in the sights and sounds of the city, enjoy a relaxing dip in one of the city's numerous hot springs. There is no better way to end your day.

-Vandertrekk's Guide to Immacus Locales

During the Great Interloper war, the Ironbrand were forced from their home and into a nomadic life that led them to Ashen Steppes. Using the great stone monoliths that jut from the ground, the Ironbrand have used them as foundation and an obstacle for the harsh sunlight. Though the land is not as lush as the Warrain Jungle, there are shrubs, animals, and water deposits to make this land bearable. It is also home to rich Kasvite mines that make this region particularly important to the Kravix.

-Immacus Historian

When I was a young pup, my father took me to Fenrarg. The smell of molten metal, the sound of ringing Kasvite, and the massive monuments to the alphas of the past gave me a sense of pride I had never felt before. I now understood why the Trilisians treated us poor Kravix in the mining villages with such admiration. Fenrarg was the collective accomplishment of the pack, something the individualistic Tilisians looked upon in awe like I did. It was built to stand the test of time and blind ambition - something Baphodine was not.

-Kravin, Immacus Hero

DOMAINS
Vullistral Blanket Bog
Minjanta Mesa
Hive Xendrula
Untamed Elunta Wilds
Shroudstrand Basin
Chubontra Festival Grounds
Baphodine
Din
Despair Crater
Volatile Lyonaster Grasslands
Lyceum's Landing
Ordalan
Arcana Oasis
Goldbloom Valley
Hagissa-Tepi
Drakebreath Fumaroles
Ashen Steppes
Fenrarg

When I was a journeyman adventurer, my boss told me to live in the moment, not in a Sopho Academic sort of way, but a feeling the earth under your nails way. If I focused on the next quest and the reward for that quest, I would miss everything that was important in the middle. I would miss the untamed magic slither through the tight cracks in the trees of the Elunta Wilds, the sound of Ethereal drums through the Veil during the Chubontra celebrations, and the taste of the arcane-touched waters of the Arcana Oasis. The world was forever growing, and though I would not see it all, I should try my best to experience what I did see to its fullest potential. This was the most visceral life we would live, and we should live it eyes open with love for its beauty and compassion towards its ugliness. When my boss left this world for the Veil, I saw no greater peace in that adventurer's face than any other I have met in my journeys. Now that I am my own adventurer, I realized how right he was, but there is no reason I can't make a little coin along the way.

-Zaxxious, Grand Adventurer

bottom of page