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- Jun 12, 2018
Development Diary #9
The Cost of Business in Immacus The economy in Kingdoms of Immacus has always been a point of contention for me. Everything feels expensive, and that's why I have made the previous change of moving buildings to a threshold system. Things felt smoother, but then it seemed that the spells were getting in the way. I decided to make some pretty drastic changes and add a wild-card resource that you can convert to the other resources in the game that are used to play spells and fol

- Jun 1, 2018
Development Diary #8
Refilling the Magic Well Over the last two weeks I have allowed myself to enjoy things outside of my obsession of Kingdoms of Immacus. I feel a little guilty about this, which is funny to me because since this project is so massive, a few weeks of leisure is a drop in the bucket as far as time dedicated to the project goes. Nevertheless, I feel it is important to take breaks every now and then to refill the well of creative juices so to speak. This is important to the creativ