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- Dec 29, 2018
New Games in the Works
And Now For Something Completely Different... Don't worry, everything is alive and well in the Kingdoms of Immacus, but I have started work on a new card drafting game to fill the line up a little bit. As I was working on some web development, I found it pretty difficult to build the rich website I want to build with only one game under my belt. Now don't get me wrong, the content and look I have planned for Atomic Automaton will make the website nice and sparkly, but I reall

- Dec 22, 2018
Development Diary #23
A CREST FRESH FROM THE FORGE The Kravix Crest is complete. I was burning with anticipation to release this, now stand back and gaze upon its fiery presence. Careful, you may get burned! When the Forge Meets Fur When I was doing the initial sketch work for the Kravix crest, I knew I wanted to highlight the Kravix's love of the forge with a Kravix head plastered in the middle of the crest. Once I finished the initial sketch, I knew I had the concept I wanted to move forward wit

- Dec 15, 2018
Development Diary #22
Saying Goodbye to the Hive and the Veil The last Alpha playtest session with the Xizeks and Ethereals has concluded. Of course there will be more tweaking and playtesting in the future, but it is time to move on to the Alpha testing of the Astracite mirror matches. Here are the results of the playtest session and my reflections on the two kingdoms as a whole. Refined Resources as Gold as Superfluous Mechanic This playtest saw the experiment of Refined Resources in the place o


- Dec 7, 2018
Dealing with Difficult Content in Games
As I was writing the blog post about the Te'Kesh crest, I realized that I needed to address the nature of difficult content and how other creators should go about tackling sensitive subject matter and/or creating evil characters. I won't go into what other games have done and their successes or failures, that can be found here. Instead, I wanted to talk about dealing with these issues as the creator who is putting the content into the game. The Obvious is not so Obvious There