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- Jan 26, 2019
Development Diary #24
A LOOK BACK AT 2018 As the new year starts to gain traction, I wanted to take a look back at the development of Kingdoms of Immacus (KoI) over the course of 2018. As I go back over my notes and blogs about the game, what jumped out at me immediately was how much the game was in mechanic flux. If I dig deeper into previous years, the game was very much in the conceptual/rough stages of development where cards hadn't existed and were merely ideas to be explored. The mechanic ch


- Jan 12, 2019
Trollvelopment Diary #1
Introducing Trolltem Poles I'm very excited to formally announce that development on my newest game Trolltem poles is now underway. Also, I'm happy to show off the current working logo for the game. Just as I did with Kingdoms of Immacus, I think it is helpful to have an image that conveys the game you are developing, and for me, the game's logo is the most effective. I may tweak the logo over time, but this marks the first step in a long journey for the next project from Ato

- Jan 5, 2019
Design Time #1
Adobe Illustrator Design Process I wanted to take a little break from the traditional blog posts, and instead, talk about how I approach my designs when I work with Adobe Illustrator. Now I won't go into detail about how to use the program, but I've linked a nice video here, here, and here. There are a ton of great resources out there, and hopefully those will be helpful to anyone looking to work with Illustrator. What I will focus on, is a brief overview on how I actually wo